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Just keep in mind that as you continue to populate the model, you can change your mind about the angle and change it later. I stop when the angle starts looking natural, like it’s taken with a camera.įor a more in-depth tutorial on Camera Setup, check the links below. I usually start at 65 Degrees (which I just type into my keyboard) and work my way down to 45 Degrees. To fix that I’ll click on the Magnifying Glass Icon and that displays the Field of View value in the bottom left corner of the window.

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In my Sketchup Workspace, the camera started looking weird because that aspect ratio just distorted my field of view. I want to render a narrow image of a corner, so I’ll go for a 4:5 Portrait Aspect Ratio. If we launch the asset editor, and navigate to the Render Output rollout, turn on the Safe Frame option and choose an Aspect Ratio that works for your scene, you’ll know what you’ll be looking at once you start rendering. So, naturally I want to angle my camera to view that corner, so I’ll start with the camera setup first.

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I’ve picked the corner I want to work on it’s kinda inspired by some Pinterest images I’ve seen on my feed. They always start out looking weird but everything comes together slowly to make a beautiful shot in the end.

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I’ve saved a random scene and even rendered it on default settings this is basically how we all start creating our interiors. I’ve modeled the shell of a reading nook and didn’t do anything else to it other than apply the materials.












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